FREQ 121.5 MHz SECTOR QUARANTINE PLAYERS 1–4 SIGNAL: OFFLINE

DeadSignal

A top-down co-op zombie survival game for 1–4 players. Scavenge and build during the day, hold off the horde at night, and repair a broken radio to call in a rescue helicopter.

RADIO STATUS● OFFLINE
▼ FIELD MANUAL
Overview

What Dead Signal is

Dead Signal is a top-down survival game set in a large, procedurally-generated map. There's no scripted story — the game runs on a repeating day/night cycle, and your objective is fixed: find the radio station, repair it, and get a helicopter to extract you. Play solo, or with up to three other players online.

The core loop

What you spend your time on
During the dayExplore, dig, loot, build
At nightDefend against the horde
ThroughoutManage health & hydration
To winRepair the radio, extract

At a glance

Key facts
Players1–4, online co-op
Empty slotsFilled by AI survivors
DifficultiesEasy · Hard · Psycho · Impossible
PlatformsPC & Android
Day / Night

The cycle

Time runs continuously through three phases. Days are for preparation; nights are the threat. Each night is numbered and spawns more zombies than the one before, and some nights include a boss.

PHASE 1

Day

180 seconds

The safe window. Explore the map, dig for materials, raid buildings, and build up your base.

PHASE 2

Dusk

final 20 seconds

The screen gradually darkens as a warning. Use it to fall back behind walls, reload, and climb a watchtower.

PHASE 3

Night

60 seconds

Zombies spawn and attack. They move faster than you at night. Hold out until dawn, when the cycle resets.

Survival

Health and hydration

Two stats to manage. Your health pool is set by the difficulty. Hydration drains constantly — faster in the day than at night — and running out slows you down, then damages you over time.

Health

Set by difficulty
Max HP80 – 200
Medkit heals+50 HP
Zombie hit10 – 30 damage
Zombie grab33% chance on attack
When you dieSpectate your teammates

Hydration

Drink or slow down
Max100
Drains — day25 / minute
Drains — night10 / minute
Below 10−20% move speed
At zero−40% speed, 15 damage/min
RefillWater Ration (+50)
Weapons

The five weapons

Each weapon trades off range, damage and reload speed. Ammo is limited, so the axe — which needs none — is always a fallback. The sniper and axe don't deal fixed damage; see the notes.

WeaponRoleDamageRate (rpm)MagReloadRangeNote
PistolHandgun25100122.5s600Balanced all-rounder
AK-47Assault22300303.0s650Fast fire rate, slight spread
ShotgunClose1206783.5s350Cone, up to 5 targets, falls off with distance
SniperPrecisionone-shot3354.0s1800Kills any target it hits; accuracy drops with distance
AxeMeleerandom8655Per swing: 33% instant kill, 33% half HP, else miss
Enemies

Zombies and the boss

Zombies chase you, can grab you on contact, and attack your walls to break through. They're slowed in daylight but move faster than you at night. On some nights a boss appears with much more health.

Zombie

Standard infected
Health50 – 120
Contact damage10 – 30
Grab chance33%
Wall attack15 damage / hit
Speed vs. you0.6× day · 1.1× night

Boss

Appears on certain nights
Health — Easy500 (+500 / player)
Health — Hard1000 (+500 / player)
Health — Psycho1500 (+500 / player)
Health — Impossible2500 (+1000 / player)
SpeedFull day & night (no daytime slowdown)

Difficulty levels

Difficulty sets the enemy numbers and your starting gear. Hard is the default. Higher tiers make zombies stronger and give you less to start with.

DifficultyZombies / nightZ. damageZ. healthYour HPStarting gearBoss HP
Easy31050200Shotgun + 12 shells500
Hard ★ default62080100Pistol + 2 rounds1000
Psycho1025100100Axe only1500
Impossible123012080No starting weapon2500
Defenses

Building and fortifying

Open the build wheel to spend scavenged materials on walls and automated defenses. Anything you place can be destroyed by zombies, and you can demolish your own structures to recover the space.

Wood Wall

1× Plank

Cheap, fast barricade. Used to shape choke points and block line of sight.

Stone Wall

1× Stone

More durable than wood. A stronger fallback once wood walls start breaking.

Barbed Wire

1× Iron

Damages and slows zombies that cross it. Place it in front of your walls.

Watch Tower

6× Plank

Elevated position — lets you fire over walls, adds range, and keeps you out of reach.

Turret

1× AK · 1× Wire · 2× Iron

Automatically fires at the nearest zombie using AK ammo. A generator nearby boosts it, but it works on its own.

Generator

3× Iron · 2× Wire

Optional. Boosts nearby barbed wire, turrets and radio repair within its radius — everything works without it. Runs on a car battery or gas.

Resources

Materials and where to find them

Dig the ground, mine rock formations, loot cars and crates, and raid landmark buildings. Building materials come mostly from digging and mining; the radio parts come from loot and special buildings.

ResourceUsed forWhere to find it
PlankWood walls, towersDigging the ground
IronBarbed wire, turrets, generatorDigging & mining
StoneStone wallsMining rock formations
Electric WireTurrets, generator, radioLoot & buildings
Car BatteryRadio, generator fuelCars & loot
Screws & BoltsRadio repairLoot & buildings
Jerrycan (gas)Quad fuel, generator fuelCars & stations
Water RationRestores 50 hydrationLoot & buildings
MedkitHeals 50 HPHospitals & loot
The World

Map, landmarks and hazards

The map is generated fresh every game and is very large. Travel too far from the center and the ground becomes radioactive, forming a natural border. Landmark buildings hold the best loot, and the weather can work against you.

Hospital

MEDICAL

Stocked with medkits and supplies.

Military Base

ARMORY

Weapons and ammo — the quickest way to upgrade past the pistol.

Warehouse

SUPPLY

General stockpiles of materials and gear.

Radio Station

OBJECTIVE

The exit point. Repair it to call the helicopter.

Radiation Zone

HAZARD

The map's outer edge. 2 damage/second and −20% move speed — a border you can't build past.

Weather

CLEAR · RAIN · SANDSTORM

Sandstorms cut move speed by 25% and reduce visibility.

The Quad

A drivable vehicle

A four-wheeler that moves at 3× walking speed and runs over zombies in its path. Fuel it with a jerrycan. It has 300 HP and takes damage if you ram walls head-on.

Top speed3× on foot
Durability300 HP
Roadkill damageup to 80 / zombie
FuelJerrycan (gas)
Objective

Repair the radio to escape

The map has one broken radio station. Deliver the parts it needs and it comes back online. After the repair, a 5-minute countdown runs before a helicopter arrives to extract the survivors — a generator powering the radio makes the countdown faster. Reaching the helicopter is how you win the game.

Needs 16× Electric Wire Car Battery 10× Screws & Bolts
STEP 1

Locate

Find the radio station on the map.

STEP 2

Deliver

Bring every wire, battery and screw it requires.

STEP 3

Survive

A 5-minute countdown runs after the repair. Stay alive until it ends.

STEP 4

Extract

Board the helicopter when it arrives. That's the win.

AI Companions

AI survivors fill empty slots

Any player slots your squad doesn't fill are taken by AI survivors — the count is 4 minus the number of human players. They're active teammates, not decoration.

They scavenge LOOT

Companions leave the base, dig for materials, and deposit what they find into the town chests for the team.

They fight COMBAT

They attack zombies within range with a pistol and axe, using line of sight so they don't shoot through walls.

They defend NIGHT

At night they return to base, climb onto free watchtowers, and fire over the walls until dawn.

They reveal the map SCOUT

Wherever they travel, they clear fog of war — revealing the map for the whole team.

They can die MORTAL

Companions take damage, can be killed, and leave a lootable body behind, just like players.

They fit the squad AUTO

Their number and appearance adjust to who's actually in the game — no duplicate characters, no empty seats.

Co-op

Online multiplayer

Up to four players share the same world, hosted on dedicated servers and listed in an in-game server browser. All players use the same map seed, so everyone plays the identical map.

Server browser

Find and join active games from the in-game list. Dedicated servers keep the world running.

Lobby & difficulty vote

Choose your character and vote on the difficulty before the game starts.

Reconnection

If you disconnect mid-game, your character is held for a short time — rejoin and reclaim it with all its gear.

Spectator mode

After you die, you can watch your teammates continue the game.