Day 180 s
Dig for planks and iron, mine stone, raid the landmarks, raise your walls. In the heat, zombies move at 0.6× your speed.
DEAD SIGNAL
Incoming transmission — 121.5 MHz — source unknown
Scavenge by day. Hold the walls by night. Repair the radio and get out — alone or with three others.
The heat down south is brutal — and it's the one thing on our side: it leaves the infected slow.
There's a military base out there, and their old radio station somewhere in the sand. Find it. Fix it. Call them.
One cycle, every day
No safe rooms. The clock runs, the sun drops, and every night sends more of the dead than the last. Your way out is a broken radio, somewhere on a map generated fresh each run.
Dig for planks and iron, mine stone, raid the landmarks, raise your walls. In the heat, zombies move at 0.6× your speed.
The screen darkens. Fall back behind the walls, reload, climb the tower.
The horde spawns around you and runs at 1.1× your speed. Hold until dawn — every night sends more than the last.
It drains all the time — 25 a minute by day, 10 by night, and the weather multiplies it. Drink at the well, carry rations, and welcome the rain: it refills the well too.
Threats · after dark
They chase you, they grab you on contact, and when a wall is in the way they chew through it. Slow in daylight, faster than you at night.
The boss
From night 3 on, the horde can bring something worse: a thousand health, never slowed by the heat, and a hit that throws you out of your own walls.
Arsenal

Balanced all-rounder. Your starting weapon on Hard.

Fast, slight spread. Also feeds the turret.

20° cone, up to five targets, damage falls off with distance.

Kills anything it hits at 1 800 range. Accuracy drops with distance.

Each swing: 33% instant kill, 33% half their health, else a miss.
Build & fortify
Spend what you dug up. Anything you place can be chewed through — and everything works better with a generator next to it.

Cheap, fast. Shape choke points and block line of sight.

Tougher than wood. The fallback once the planks start to give.

4 damage a second and a 2-second stun. Powered: 8 a second and it sparks.

Fire over your own walls, out of reach. AI companions climb the free ones at night.

Two shots a second, 12 damage each, fed with AK mags. Powered: triple fire rate.

Electrifies wire, triples turrets, halves the radio countdown in its radius. Burns batteries or gas.
The world
Generated fresh every game. Cars hold batteries, the ground hides planks and iron, rocks give stone — and five landmarks hold the best loot, with the dead still inside.





The quad
Found broken. Repair it, fill the tank — and don't ram a wall head-on.
Weather & hazards
Good visibility, nothing in your way.
all calmTumbleweeds, slower steps, and you dry out faster.
−10% speed · thirst ×1.5Visibility collapses, the sand holds you back, and the heat drinks you.
−25% speed · thirst ×2.5The only weather that helps — twice.
refills the well · thirst ×0.5Too far from the center and the ground turns radioactive: 2 damage a second, −20% speed, nothing can be built. The map has no walls — it has that.
The objective
One broken radio station per map. Feed it the parts and a five-minute countdown starts before the helicopter lands. Boarding it is the win.
Follow the radio detector. The needle climbs as you get closer.
From cars, crates and landmarks. How many of each depends on the difficulty you voted for:
wire
batteries
screws5:00 on the clock — 2:30 if a generator powers the console. The horde doesn't care that you've called for help.
The helicopter lands in the last seconds. Everyone still alive gets on. That's the win.
Co-op · 1–4 players
Four players share one seed on dedicated servers. Any slot you don't fill is taken by an AI survivor — and they pull their weight.
Find and join live games from the in-game list. The server keeps the world running.
Pick your survivor and vote on the difficulty before the run starts.
Dropped mid-run? Your survivor is held for 90 seconds — jump back in and claim them, gear and all.
They dig, stock the town chests, shoot what comes close, climb free towers at night — and yes, they can die.




Difficulty · voted in the lobby




Answer the signal
Free on Android now. Steam when it's ready — wishlist to know the moment it lands.
New to the wasteland? Every stat, cost and rule is in the Field Manual.